One development that's undergone much
recent study in the field of engineering is the concept of design
fixation, the reluctance of a designer to innovate due to their
unquestioned adherence to existing ideas or due to the influence of
previous designs upon them.
According to a study published by the American Society for Testing and Materials (ASTM), design fixation is often subliminal, and occurring
regardless of what instructions are provided to the designer. This
often results in a flawed design being, in a large part, copied,
despite the designer being told specifically that it is flawed.
This concept is beginning to manifest
itself in several interesting ways in regards to city planning. One
of the most apparent is the idea that in order to be competitive and
economically resilient, a city should strive on attracting a "creative class" of young professionals, something which recent
research shows might not actually work, as opposed to trying to develop
one by increasing the quality of education, public services, or low
income housing.
Another way is by
cities directly copying aspects of comprehensive plans from other
cities without optimization or the understanding of why they were
originally developed. A good example of this is the implementation of
form-based zoning codes aimed at promoting pedestrian friendliness
and mixed uses. This is often seen when cities do not provide a
reason or direction for their codes, and implement them over large
areas of land instead of applying them to specific neighborhoods.
A good example of
this is "new urbanist" suburbs which are composed of rowhouses on
a grid plan, but do not exist in a larger context. They must still be
accessed by car, and still have minimal connectivity to adjacent
roads.
One of the major
flaws of the urban renewal program in the 1950s and 1960s was that it
tried to apply standardized solutions to a variety of problems across
a variety of cities, itself an expression of design fixation. This
approach paid no attention to the peculiarities of the urban
environment.
Jane Jacobs
discussed several flaws with this approach, most notably, the fact
that the design of these developments run counter to the way the
street level is actually used by a city's inhabitants. She also noted
that the interactions that take place among the residents of a city
play a large part in keeping it safe, interesting, and economically
competitive. Most importantly, she noted that each city has its own
peculiarities which influence these interactions. The peculiarities
of one city are different than those of another, and thus a planning
solution to a particular problem may work in one city, but not in
another.
In order to make a
substantial effort at addressing the variety of urban problems that
face us, such as poverty, crime, and abandonment, the reasons for
them, demographic patters, investment and development rates, policing
strategies, and travel patterns, must be thoroughly examined and well
understood. In this way, each city is unique. A problem that is
fundamentally different in two locations cannot be solved with the
same solution.
This is what keeps
urban design interesting, and I dare say, what makes it fun.
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